Untitled 1
CSS Library

Reviews

Videos

Images

Sections

Other

 

News

Sponsored by


Free MMO Games

cg-now

 Video Game Lies

 

 

 Family Friendly Gaming Devotional January

 Family Friendly Gaming Devotional February

FFG Original

Christian Dating

Pikmin 3 Deluxe

The Rising of the Shield Hero Season One Part Two

Wreckfest

Family Friendly Gaming Hall of Fame




Darkwing Duck #8

 

 

SCORE: 74

 

Darkwing Duck #8 

 

Darkwing Duck #8 continues some story threads from the last issue. On top of that some of the disrespect shown to Darkwing Duck continues in this comic book issue. I must admit I liked the first few comic books in this series way more than the direction it has been taken in the last few issues. There will be spoilers in this review of Darkwing Duck #8. I wonder if the theme of one Justice Duck helping out will continue in future issues.

Launchpad is freaking out and having problems flying since his compass was stolen. They are flying north since the thief left a clue about the north pole or bust. Launchpad is not very good at navigations without his compass. So they land on a tropical island and purchase a new compass. Launchpad is unable to use it though. So Gizmoduck shows up to fly the plane for them. Darkwing Duck should have flown it himself.

Gizmoduck and Darkwing Duck have all kinds of issues in Darkwing Duck #8. This is just like what happened with Neptunia in the last issue. Gizmoduck and Darkwing Duck argue and get in one another's way in Darkwing Duck #8 just like what happened in the last issue. I am not a fan of the same theme being used over and over again. Darkwing Duck also faces ridicule in Darkwing Duck #8. He is the hero and this is his comic so show him some respect.

There is some very mild humor within Darkwing Duck #8. The team makes it to the North Pole and find an ice maze. So they land at the entrance and try and work their way through. A monster attacks them and there is some violent content within Darkwing Duck #8. Why didn't they just fly to the center of the maze and land there? Why work your way through from the beginning when you can fly over it?

Darkwing Duck and Gizmoduck both use flamethrowers to melt the ice walls and work their way through the maze much faster. Launchpad is missing at the end of Darkwing Duck #8. It is presumed that Launchpad was kidnapped since there is a hole in the center of the maze that goes under water. Darkwing Duck #8 contains twenty-two pages of content, one of next month's covers, advertisements and finally the cover gallery for this issue.
- Paul

 

Graphics: 70%
Writing: 76%
Replay/Extras: 77%
Story: 76%
Family Friendly Factor: 70%

System: Comic Book
Publisher: Dynamite
Author: Deibert, Lauro
Rating: ‘AA’ for All Ages


Got a question, comment, or a concern regarding this review?
Email them to:
GameReviews@familyfriendlygaming.com

Do you appreciate Reviews like this one? Have you ever considered helping Family Friendly Gaming? For more information click here.