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Update News

Punch Club is coming to Xbox One and PS4 March 31st

 

 

March 27, in the year of our Lord 2017 -- Surprise! Punch Club is launching on consoles this Friday. This adds to Steam (PC/Mac/Linux), Android, iOS, and Nintendo 3DS versions of the Boxing Management Sim that originally released last year with Twitch Plays Punch Club.

This is an important milestone for tinyBuild, as it gives you a glimpse into the future of our company. Many people think we're an indie publisher -- which is true, but we started out as a development studio, and haven't stopped being one ever since we made No Time to Explain in 2011.

Our studio in The Netherlands has been co-developing SpeedRunners and working on ports such as this one -- bringing games to PS4 and Xbox One. Meanwhile our studio in Seattle brought Punch Club to Nintendo 3DS with a complete code rewrite, and is now wrapping up Mr. Shifty for Nintendo Switch.

We're building up towards co-developing games and launching them on multiple platforms at once.

When developing for PC only, typically indie devs don't think about performance optimization, certification requirements, age ratings, and many of the other fun things that come with launching a game on consoles. We've been fortunate enough to go through this with No Time to Explain Remastered, and decided to scale up an internal porting studio which now sprawls 2 locations.

 

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