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League of War VR Arena Launches on PS4 VR

 

 

November 7, in the year of our Lord 2017 – The battle for living room domination begins! MunkyFun, a San Francisco-based independent game developer, today announced it has launched League of War: VR Arena, a new arena-based arcade wargame based on its highly successful League of War strategy game franchise, exclusively on PlayStation®VR. Priced at $19.99 and available now on the PlayStation®Store, the game features quick, visceral 1v1 battles against AI or human opponents. The game’s head-to-head mode has a unique twist: the VR player will engage in strategic combat against a non-VR opponent playing on the Social Screen in the same room.

“League of War: VR Arena gives players two great ways to engage in strategic, tabletop-style combat commanded by virtual generals: as a single player game in Campaign mode, and in head-to-head Arcade battles with a human opponent on the couch next to you via innovative use of the Social Screen,” said Nick Pavis, CEO and Co-founder of MunkyFun, Inc. “Player feedback has been tremendous with VR players and Social Screen players both having a great time.”

In League of War: VR Arena, players will attempt to lead their side to victory by virtually placing and aiming units on a tabletop-style arena battlefield in fast-paced, action-packed contests. The goal is to destroy the opposing army’s towers and base. Each Commander in the game earns squad units as they progress through their individual story mode, with a squad being comprised of Infantry, Tanks, Recon, Choppers and Artillery, each of which occupies one of five spawn pads. These spawn pads generate units if they are part of your squad. Each unit requires time and energy to build, with more powerful units requiring more energy and taking longer to charge up.

The game features both a single player Campaign mode and an Arcade mode where players face off head-to-head using the PS VR headset and the Social Screen as they each marshal their armies. VR players will grab a unit with a Move controller and place it on the battlefield where they want to attack the opponent, while the Social Screen player uses a DualShock®4 controller to select units that are ready to deploy, which are then automatically launched. This dynamic balances the Social Screen player’s speed against the VR player’s precise aiming via the VR interface.

Regardless of whether the opponent is human or an AI hologram, the game thrives on a simple to play, difficult to master mantra. Should you wait for a powerful tank to charge, or immediately attack with an inexpensive recon unit that can distract the enemy while you prepare your big move? Should you deploy a helicopter to attack infantry, or wait to pair it with artillery for a more effective combo attack? Make your decisions wisely to become a dominant tabletop general in League of War: VR Arena!

Developed and published by MunkyFun, League of War: VR Arena is available for PlayStation®VR via the PlayStation®Store, with a list price of $19.99 (€23.99 and £18.99). This game is rated “T for Teen” by the ESRB. (PEGI 12 in Europe.)

No word on a physical copy version of this game at this time. Families are required to pay for Internet usage fees to download this game. For more information click here.

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