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News

Midnight City Reveals Indie Games at PAX

 

 

EDISON, NJ -- August 29, in the year of our Lord 2013 -- Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, announced today a newly formed label, Midnight City. The newly formed division will focus on the ever-growing independent games market while offering support to independent developers shipping products on digital distribution platforms like Xbox Live Arcade, PlayStation Network, and PC downloadable sites. Midnight City also announced the hiring of two key video game industry veterans to lead the newly formed division, Casey Lynch, former Editor-in-Chief of IGN, and Doug Kennedy, former President and CEO of Reverb Communications and Reverb Publishing. No one from Family Friendly Gaming was included. Midnight City announced an initial lineup of family friendly games (detailed below), which it will show off at PAX Prime in Seattle, WA from August 30 - September 2, 2013.

“Having been front and center watching the tidal wave of independent games coming through IGN, Majesco’s move to get behind these games truly speaks to the commitment they are making to the independent development community,” stated Lynch, Midnight City’s VP of publishing. “Over the years we have seen tons of really great games coming from smaller independent studios and our vision at Midnight City is to offer these games and development teams a wide range of services and support. We’re here to help with everything from first-party relations, QA, promotion and community building and to put a spotlight on the titles while freeing the development teams to focus 100% of their energy on building the best games possible.”

Midnight City’s initial roster of games slated for digital distribution include:

The Bridge (Ty Taylor)– A 2D logic puzzle game that will compel you to reevaluate your preconceptions of physics and perspective, The Bridge is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architecture set in beautifully hand-drawn art in the style of a black-and-white lithograph. This excellent game design, in unison with fantastic visuals and an immersive environment, has garnered The Bridge more than a dozen wins and many more nominations from international independent game competitions, while The Bridge continues to earn more praise and attention from fans and the games media alike.

Krautscape (Mario von Rickenbach)– With boutique elevated racing action and impossible bird-like flying cars, Krautscape subverts competitive multiplayer racing by allowing the leading player to actively determine the course and direction of the track - which generates as you play - while the chasing players can take aerial shortcuts by flying off the track to overcome obstacles. But the track is needed to score and to gain speed – the vehicles don't have any thrusters to accelerate while flying. Three unique multiplayer game modes support nonlinear gameplay and intelligent movement over forcing you to drive perfectly.

Organic Panic (Last Limb)– In a world of gushing liquids and destructible physics, can you survive the ultimate food fight? Organic Panic is a co-op action bash'em-up platformer served with a healthy side of puzzles. Help a small band of Fruit and Veggie hero's armed with magical powers save the world from the Meats and Cheeses with a revolutionary physics engine that lets you break everything, with completely destructible levels and advanced liquids, allowing you to go crazy flooding entire levels with water, lava or acid.

High Strangeness (Barnyard Intelligence Games)– Inspired by your favorite RPG and action-adventure games of yesteryear, High Strangeness is a hybrid of 8 and 16 bit – it’s a 12 bit adventure! The game's core ability allows players to switch between 8 and 16 bit worlds and use the generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be interrupted by visions of watercolor illustrations that shed light on your mysterious surroundings. A hearty chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for some truly strange happenings.

Super Rad Raygun: The Lost Levels (Tru Fun Entertainment) - It is the year 198X. Big hair is hot, and the war with the Soviets is colder than a refreshing glass of New Coke. RAD RAYGUN must travel the world fighting communist robots, and save the 1980's by shooting his way through the decade in a totally fresh, expanded version of the original XBLIG game. SUPER RAD RAYGUN: THE LOST LEVELS pits Rad against a whole new wave of deadly enemies and locations - from the Communist strongholds of the Far East to strategically insignificant islands off the South American coast. But chill out, because Rad has gnarly new weapons, upgrades, and a revamped gameplay engine to help him out. Ultra sharp 144p resolution graphics and 4 unique shades of monochrome off-green bring Super Rad Raygun to life, as only 80's mobile technology can.

Grapple (Tuesday Society Games) – Nothing can stop you in GRAPPLE. Go where you please in this 3D platformer that takes traditional design to the next level. As a ball of goo, extend your arm to swing anywhere. Remember how great swinging through Spider-Man 2 felt on the Xbox 1 (note: not Xbox One)? Grapple feels EVEN BETTER! Combine swinging with your ability to travel on any surface or at any angle, and no obstacle can stand in your way. Challenging levels test your skill to move through progressively more complex puzzles. Find out just how far you can Grapple.

 

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