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Kung Fu Rabbit Releases

 

 

Paris – April 19, in the year of our Lord 2013 -- Today Neko - videogame publisher – and developers BulkyPix, cTools and Cazap are thrilled to announce the Wii eShop release of Kung-fu Rabbit.

Life in the temple of rabbits hangs by a thread. Universal Evil has once again run rampant, and kidnapped all of your students.

Only you barely managed to escape the raid. They left you alive… They'll regret it!

Use your agility and combat abilities to save all of your students! Jump from roof to roof, slide gracefully along walls, sneak up on your enemies and rip them to shreds!

Each of the 80 levels requires logic, precision, agility and lots of saber rattling. The game also as lots of trophies to win, babies to save, carrots to eat, and a Universal Evil to expunge.

BulkyPix:
Created in 2008, BulkyPix is an international digital entertainment provider based in Paris and San Francisco. With close to 100 games in its portfolio. BulkyPix has gone on to become one of the leading players in the video games market for smartphones, touch tablets (iOS, Android, Samsung, WP7, etc.), PCs and Macs in less than four years. BulkyPix has also created a BtoB department, BulkyApps, in a bid to develop, produce and publish applications and games for such major groups as Véolia, Hachette, Siemens, Orange, Samsung, Antalis, TF1 and France Television.

Cazap:
Cazap is a French game development studio founded in 2007. With titles such as Kung Fu Rabbit, the company focuses on producing and publishing independent video games on all digital platforms, as well as developing casual applications for professionals. Cazap also provides guidance for studios seeking a better understanding of the market, and helps organize their productions to release the games in the best possible conditions.
 
Neko Entertainment:
Since 1999, the creation of the little cat, Neko Entertainment has been developing video games exclusively for consoles and PC. Neko’s productions are base around a development platform for consoles. This in-house technology allows our team to develop simultaneously games across multiple platforms. Over the years and after many released titles, Neko has become accustomed to follow the strict requirements and guidelines of its licensors, while aiming to create exciting game content.

Release Date: April 18, 2013 (Europe)
                    May 2, 2013 (US)

 

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