TTTTT H H EEEE M M Y Y SSSSS TTTTT EEEEE R RR Y Y T H H E MM MM Y Y S T E RR R Y Y T HHHH EEEE M M M Y SSSSS T EEEEE R Y T H H E M M Y S T E R Y T H H EEEE M M Y SSSSS T EEEEE R Y OOOOO FFFF V V EEEEE GGGGG GGGGG IIIII EEEEE O O F V V E G G I E O O FFF V V EEEEE GGGGG GGGGG I EEEEE O O F V V E G G G G I E OOOOO F V EEEEE GGGGG GGGGG IIIII EEEEE IIIII SSSSS L A N N DD I S L A A NN N D D I SSSSS L AAAAA N N N D D I S L A A N NN D D IIIII SSSSS LLLLL A A N N DD ***************************************** * Written by Wyldcard * * SoundOff@FamilyFriendlyGaming.com * * All rights of this FAQ are owned * * by Family Friendly Gaming * * http://www.familyfriendlygaming.com/ * ***************************************** The Mystery of Veggie Island Personal Computer =|=================================================================|= Version 1.0 =|=================================================================|= 04/21/2003 Initial creation. ====================================================================== INTRODUCTION: The Mystery of Veggie Island is a kids game on the PC. It takes the characters from the world renown Veggie Tales series, and puts them in a PC adventure. The story starts out as you are on a Cub Sprouts Outing to an Island. Watch the intro scene with the canoe landing on the island, and your Cub Sprout Leader Bob the Tomato telling you to collect your three badges. One of the unique things about this game is the parental controls. Parents can limit the length of time their kids play this game. This revolutionary concept is in the Settings Menu, and works with a Parental Password. Move the mouse cursor to the bottom of the screen to access the map, your backpack, or the Stop Menu. You play the role of Junior Asparagus. Shape Fitting Puzzles. In the Shape Fitting Puzzles concentrates on the edges. Right and left edges. Normally only one or two pieces will have a right edge, or a left edge. Use this to guide you through the puzzles. ===================================================================== WALKTHROUGH 1. Beginning 2. Squirrels 3. Meadow 4. Climbing Tree 5. Waterfall 6. Camp Grounds 7. Beach 8. Docks 9. Cliff 10. Cave 11. Basement 12. Front Yard 13. Foyer 14. Library 15. Secret Room 16. Art Room 17. Telescope Room 18. Bunnies 19. Side Yard 20. Pirate Ship's Cove 21. Pirate Ship 22. Captain's Quarters 23. Find Mr. Nezzer 24. Saving Mr. Nezzer 25. Treasure 26. Ending ===================================================================== BEGINNING In the beginning listen to Bob the Tomato(your Cub Sprout Leader) tell you that you need to get your three merit badges before leaving the island. Move the cursor to the right of the screen, and left click it. This will move you to the next screen. SQUIRRELS There are three squirrels in the trees above you on this screen. Larry the Cucumber tells you that they need help getting their acorns. Prepare for a little mini game. Click on the acorn sign to start the mini game. Three squirrels will come out of the holes in the trees above you at different times. Move the move left or right to line yourself up with a squirrel. Click the left button to notch an acorn in your shooter. Click the left button again to release the acorn. Only give each squirrel one acorn at a time. I made sure each squirrel got two acorns and then I had beaten the mini game. After you complete this game you will now be eligible for the Aiming Badge. Move the move to the right of the screen, and select it. This will bring you to the... MEADOW The meadow has a couple points of interest. There is a path to the middle, and a path to the right, and a big tree on the far right. Click on all three butterflies for a SILLY SONG. Remember this tree, later in the game it will be important. Take the middle path. This will bring you to the... CLIMBING TREE Larry the Cucumber will explain this mini game to you. This is a climbing tree. Click on the branches to jump up to them. Be careful of the angry chipmunks who throw acorns at you. Left click on branches, and once you are on one, click on the next one. This is the best strategy to avoid being hit by the chipmunks. Do not stop until you are on the next one to the top. At the top of the tree Socrates the parent will fly to you, and talk to you. He will also drop a key. Pick up the key, and it will automatically go into your backpack. Click on Socrates after getting the key, and he will take you down to the Meadow. You are now eligible for the Climbing Badge. This time from the Meadow take the far right path for the... WATERFALL Larry the Cucumber will be there, and so is Jean(or Claud) one of the Peas. They will ask you for help with identifying the frogs. Welcome to the Lily Pad frog mini game. Left Click on the first lily pad in front of your character for a SILLY SONG. You click one space in front of your character as to which lily pad you want to move to. You get behind a frog and guide it towards the large lily pad on the right. Get three different kinds of frogs on the large lily pad(note the game stops once you get three on the lily pad). Do not worry if you send a frog into the water. Once you do that, you will get the Flint Stone. You are now eligible for the Fire Badge. CAMP GROUNDS You are now eligible for your three Cub Sprout Merit Badges. Head back to Bob the Tomato at the Camp Grounds(first screen you started the game on). Once you enter the screen Bob the Tomato will congratulate you on each badge(done one at a time). Once he finished; Larry the Cucumber comes by and admits to losing the canoe, and how your entire Cub Sprout Team is trapped on this island. You are given the task of finding another boat. Move your mouse cursor to the far left of this screen, and select it for the... BEACH Left Click on the Star Fish on the Beach for another SILLY SONG. Larry the Cucumber will give you a fishing mini game here to fish back all of their stuff that was with the canoe. Click on the fishing rod to start the mini game. Move the mouse left of right to position Junior Asparagus. Click on the mouse, and move the mouse back to throw the line farther. Be careful of the ducks, they will get in your way. Donuts and hamburgers are a nice bonus to get, but not one of the items you need to fish out. The Ukulele is a bonus item. Be sure and get it. This opens up the Camp Fire Silly Songs that you have been acquiring. The other items you need to get are: Tire, Hairbrush, Bob's Fishing Hat, Fan, Binoculars, Cheese, and Sombrero. Once you have all these items(you only get to keep the Ukulele), then the mini game is completed. Move your mouse cursor to the upper left hand side of the screen to enter the... DOCKS The first thing you will notice on the docks is the very nice boat sitting on the docks. Click on the boat, and Laura will come over and talk to you. Your mission has now changed, you now have to find the owner of the boat. You can click on the boat for interesting different effects if you feel like it(example motor runs, the horn honks). Move your cursor to the far left part of the screen to go to the... CLIFF Rocks are falling, and you can only jump so high at once. Socrates the parrot explains this screen to you. There are also ledges that are unstable. The best way to traverse this Cliff is to start right above you, and then move upwards and to the left. Then once you are as high as you can go on the left, start moving upwards and to the right. This will bring you almost to the top. Take the two ledges above you and a little to the left to reach the top of the cliff. Now open your backpack and select the flint stone. Use the flint stone on the unlit lantern. This will light the way, and allow you move into the... CAVE Once you are in the cave you will notice a path to the left. There is a pirate ship back there. Ignore that path for now. Instead click on the right wall for Junior to shoot the wall apart. Behind this wall is a door. Use your key on this door. You will automatically go through to be in the... BASEMENT This is a nice little Basement with a couple of items of interest. First off, click on the alarm clock near the mouse to get the mouse to move the crate in front of the door. Also very important, click on the trap door right in front of you. This opens up the tree in the Meadows. Shortcut BABY!! Okay, head out the door that the mouse cleared for you. Welcome to the... FRONT YARD Talk to Mr Nezzer, and he will admit he owns the boat. He will only help you, and your friends if you collect all of the pieces of his treasure map for him. Pick up the piece of the Pirate Map. Click on the bush to the right of the stairs for a SILLY SONG. Move your cursor to the front door of the house. This will bring you into the... FOYER Once in the Foyer, click on the Umbrella to have it give you a piece of the Pirates Map. One of thing of note is if you keep clicking on the umbrella, it will have different colors on it. Also of note is the mouse hole on the wall. Click on it multiple times for different mice to come out, and do different things. Move your mouse cursor to the room in the backgrounds. Enter this to be in the... LIBRARY First thing to do in the Library is click on the Knight's Shield. It will open a pathway to a secret room on the left wall. This also stops the knight's shield from moving around and irritating you. Now select the crocodile for another SILLY SONG. Click on the bookcase behind the crocodile for a Concise Encyclopedia of Science. Open this book for a piece of the Pirate's Map. On the left hand side bookcase is a book with three Silly Songs in it. These are not the Silly Songs you are collecting. Now move your mouse cursor to the secret room entrance. You will now be in the... SECRET ROOM First thing to do in this room is to turn the light on. Once you do that, then click on the mouse hole on the right hand side wall for another SILLY SONG. Click on the bottom of the cuckoo clock thingee for a small shape fitting puzzle. Fit all the shapes into the design. Once you complete this puzzle, then the little guy comes out of the clock, and will give you a piece of the Pirate's Map. Turn the light out, and leave this room. Head back to the Foyer. Now head upstairs, you will be in the... ART ROOM This room has two vases you can interact with, and a couple of paintings. They do interesting things, but nothing that furthers our cause. There is nothing for the quest in this room. Okay this is a Simon Says type of mini game. The tiles will sound off, and you have to select the same ones, in the same order. Once you do you advance to the next room. Enter this room to be in the... TELESCOPE ROOM This is a very cool room. Okay first off, click on the telephone to receive another SILLY SONG. Click on the cabinet to the back, and then click on the television. There are different Silly Song music videos that play on the television. Turn the TV off, and on to get new songs. You can move the telescope around, but it had no bearings on the quest. Okay, now select the dresser on the left side of the room(near the door). A mouse will pop out, and give you a piece of the Pirate's Map. Then click on the rug in front of you. You will fall through into the basement with another piece of the Pirate's Map. Grab up this piece. Head back to the Front Yard. BUNNIES In the Front Yard there is now a bunny on the lower left hand side of the screen. Click on the bunny to start the Bunnies Mini Game. This game is similar to the Lily Pad Mini Game. The main difference is you hop diagonally. The goal is to get all of the bunnies back into the hole. Once you get all of be bunnies back in the hole, a piece of the Pirate's Map will appear. Grab it up, and now move your mouse to the right hand side of the screen. This will bring you to the... SIDE YARD Notice the shed to the right of the screen. We do not have the key right now, so we can not get into it. There is a gopher sitting beside the shed. Click on her, for the Gopher mini game. You need to press the mouse left click button to throw the baby gophers at the Mama gopher. After throwing seven to the Mama Gopher then you will get the key to the Shed. Now head to the Shed. Click on the Spider to get another SILLY SONG. Grab the Rope from the Shed. Now head back to the Cave. This time take the left hand path for the... PIRATE SHIP'S COVE Welcome to the Pirate Ship's Cove. You need to use the rope on the Pirate Ship in order to get on the Pirate's Ship. Watch Junior swing across from the stairs to the... PIRATE SHIP Once on the Pirate Ship you can interact with a few things(like the frog, and the wheel), but none of them further the quest. You may notice the door into the Captain's Quarters, but it is locked. Move your mouse cursor to the left hand side. Junior will walk up the stairs, on top of the Captain's Quarters, and he will fall through the ceiling into the... CAPTAIN'S QUARTERS Once in the Captain's Quarters, go ahead and click on the Quill Pen on the desk. This will give you, your final SILLY SONG. That is the last secret SILLY SONG. You can open the treasure chest. It will have something different in it, quite a few different times. Click on the painting in the background. It will release another shape fitting mini game. Same as before. This one has an interesting twist to it. Do the pieces, and make the puzzle complete. Nothing happens. Click on the red arrow, and then click on the painting again to do the puzzle mini game a second time. The puzzle will be different. Do the second puzzle, and it will open up with the last piece of the Pirate's Map. Time to give Mr. Nezzer the Pirate's Map. FIND MR. NEZZER Leave the Captain's Quarters by opening the door. Head back to the front yard. Mr. Nezzer is gone. He left a note on his shovel that he stepped out. Head to the Side Yard to find Mr. Nezzer standing near the Shed. Talk to him. He will take the treasure map, and be all excited that he knows where the treasure finally is. He decides to break the bargain he made, and take everyone off the island. As he walks off, he falls into a hole. Go down into the hole. SAVING MR. NEZZER Mr. Nezzer fell into a hole after breaking his deal with you about the boat. Be the bigger Vegetable, and go into the hole after him. Once you do, you will see he is stuck in a cage on the other side of a huge machine. Right in front of you is a lever. Select it, and a puzzle will appear. Once you complete it, the green light will turn on. There are three lights, and three puzzles. Once you complete all three puzzles, then the machine will suck you up into it, and spit you out right in front of Mr. Nezzer. You will then automatically free him. TREASURE Now that Mr. Nezzer is free, he will have a change of heart. You did save his life after all. So he will gladly take you and your friends off the island. Bob the Tomato, and Larry the Cucumber are here now too. You can talk to all of them if you like. Bring up the Treasure Map, and then click on the 'X' that marks the spot. Now everyone will be standing around with an 'X' on the ground. Click on this 'X', and the treasure chest will be dug up. Congratulations you beat the game, enjoy the ending. ENDING The Treasure Chest is dug up, and then it is opened. Inside is an antique Plunger. You know the kind used to dynamite things. Well everyone talks about it, and Larry the Cucumber presses it. Nothing happens at first, and then finally the wall from the Cliff blows off, sinking Mr. Nezzer's Boat. No one is leaving the island now. Out of the hole in the Cliff sails the Pirate Ship. Everyone has a way of going home now. Enjoy the rest of the ending. One thing to note, once you beat the game, they delete your character. ===================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ===================================================================== THANK YOU ===================================================================== First and foremost I would like to thank my Savior and Lord Jesus Christ. Without him nothing would be possible. Secondly, I would like to thank my wife for all of her love and support. Third, I would like to thank my parents for all of their love and discipline throughout the years. Fourth, I would like to thank my brother. Fifth, I would like to thank Big Idea(www.bigidea.com) for making this game. Sixth, I would like to thank you the reader, for reading this FAQ. Finally I would like to thank CJayC for creating this site, and publishing me. God bless you CJayC. Quote: "I am Biblically correct, not politically correct." ===================================================================== LEGAL SECTION ===================================================================== This FAQ is copyrighted by Family Friendly Gaming. Any use of anything in this FAQ must acquire my express written consent, first and foremost. Nothing from my FAQ(s) can be used without my written consent. This FAQ is intended for people to use to help them get through the game, it is not intended to make anyone any money at all. You can contact us at: Soundoff@FamilyFriendlyGaming.com I can also be found on some of the GameFAQs.com boards. I am Wyldcard. Tell me what you think of my FAQ :o) The only site(s) on the internet that are allowed to show this FAQ/Walkthrough are: www.CCGR.com www.GameFAQs.com www.gamesover.com www.FamilyFriendlyGaming.com #################################################################### ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ #################################################################### 09.11.01 Day of the attack on the United States of America. The thousands of lives that were murdered will not be forgotten. The guilty parties will be brought to justice. #################################################################### ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ####################################################################