DD D DD D rrr aaaaaa gggggg oooooo nnnn DD D rr rr a a g g o o nn nn DD D rr rr a a g g o o nn nn DD D rr a a g g o o nn nn DD D rr a a g g oooooo nn nn DD D rr aaa gggg gg gg gggggg W W W W aaaaa rrr rrr ii oooooo rrr W W W a a rr rr rr rr o o rr rr W W W W a a rr rr rr rr ii o o rr rr W W W W a a rr rr ii o o rr W W W W a a rr rr ii o o rr W W aaaaa rr rr ii oooooo rr 11 22 1111 ++ 22 22 11 ++ 22 22 11 +++++++ 22 11 ++ 22 11 ++ 2222222 11 2 222 11 2 22 2 111111 2222222 2 ***************************************** * Written by Wyldcard * * SoundOff@FamilyFriendlyGaming.com * * All rights of this FAQ are owned * * by Family Friendly Gaming * * http://www.familyfriendlygaming.com/ * ***************************************** Dragon Warrior I + II 06.15.01 This is my first attempt at a FAQ Walkthrough of a game. I know there are already FAQs for this game, but from what I saw they were incomplete as far as the Dragon Warrior 2 aspects. So I figured to do Dragon Warrior II and if all goes well go back and do Dragon Warrior I. 08.01.01 I finally finished this FAQ(DW2 portion), and prepped it for submission. 08.02.01 I started work on the Dragon Warrior 1 portion of the FAQ/Walkthrough. 08.10.01 I beefed up the legal, and have gotten to Garin's Tomb in DW1. I also need to get my GameFAQs handle on the name list. I am Wyldcard. 08.18.01 I finished the Dragon Warrior 1 part of the guide. I also added a thank you section. I remind everyone that I am Wyldcard on GameFAQs.com. My first FAQ/Walkthrough is now complete. I plan no more updates, unless someone emails me with something important. I hope this FAQ/Walkthrough helps you :o) =|=================================================================|= Version 2.0 =|=================================================================|= NOTE: Most directions I give are from the standpoint of your character. So if you are heading south(or down) and I say take a right, the character is facing south, and then heads west. Other times I talk about how the screen looks, and talk about the screen. NOTE: When I list a treasure chest has a certain number of gold, that is the most that I received. Quite often the chests have a differing amount depending on your level, or maybe its just random. ===================================================================== DRAGON WARRIOR 1 ===================================================================== 1. Intro 2. Tantegel Castle 3. Garinham 4. Loto Memorial(Cave) 5. Kol 6. Shrine(northwest of Kol) 7. Cave(south of Kol) 8. Rimuldar 9. Keys 10. Garin's Tomb 11. Shiny Harp 12. Shrine south of Rimuldar 13. Cave Southwest of Tantegel 14. Destroyed Desert Town(Domdora) 15. Golem 16. Mercado 17. Loto Seal 18. Rainbow bridge 19. Dracolord's Castle 20. Underground Castle 21. The End DRAGON WARRIOR 1 INTRO There is a cool little cut scene. The king tells you that Loto was given the Light Orb, and it had the power to fight the monsters that lay siege to the land. Dracolord came and stole that sacred orb that sealed the evil. The king also tells you to take the contents of the three chests; they contain: (120g) (Torch) (Key). The King's assistant tells you of the Lady Lora, the kings daughter. She was kidnapped by monsters, and he implores you to rescue her. Use the key to exit out the door to leave the king's throne room. TANTEGEL CASTLE Explore Tantegel Castle, and talk to everyone you can. There are areas that you can not access yet. Thats okay. In the middle of the castle is a little pond with some damaging land in the middle of it. To the right side of that pond is three vases. The first vase you come to has a Herb in it. TANTEGEL TOWN At the Inn in the lower right corner near some stairs is a dresser(inside is a Warp Wing). Dracolord is to your south in that castle, and the party that went looking for Lady Lora was wiped out. The harp of the legendary Bard Garin was buried with him. A soldier asks you for proof you are a descendant of Loto(Loto Seal). Garinham is the far north, and when you reach the sea travel west. GARINHAM To get to Garinham head northwest of Tantegel. Eventually you will reach the sea, and then head to the west along the coast until you see Garinham. You find out that monsters took the princess to the east, there is a cave nearby with a memorial to Loto, and Garin founded Garinham. LOTO MEMORIAL(Cave) Southeast of Garinham, and Northwest of Tantegel Castle is a small area of desert(it is way closer to Garinham). In the middle of the desert land is a cave. Go to it, and once you are inside use a Torch. There are quite a few ways to go on the first floor. Work your way to the southeast corner of the screen for some more stairs. On the second floor there is only one way to go. Every choice you have either leads to a dead end(rather quickly) or is the right way. Work your way to the west, and eventually north, and finally back east for the memorial to Loto. Loto's message is about how to get to the demonic island if evil should ever rise again. You need three magic items given to three sages. Their descendants will have it. Might as well leave the cave now. KOL From Tantegel Castle head to the north, and then west to go around the mountains. Once you are by the mountains head north for a bit, and then head east. Once you reach the ocean head north until you find the bridge. Cross the bridge and head east until you reach the mountains, and then head southeast for another bridge. Cross it. Then follow the coastline south until you reach another bridge. Cross this bridge, and you better be level 6 and have some decent armor, and a decent weapon. The reason is the monsters will get a lot tougher in this area. Once you cross the bridge stay in the grass and head north. Eventually the grass will end, and you will enter the forest to your northeast, and head northeast into Kol. In Kol you can find some good stuff. In the Hot springs is 4 dressers, the first, and third dresser has items(Cloth Armor and StrSeed). Interesting info you find out in Kol: Cleo's husband is out looking for keys. Rimuldar is on the island to the south. You must find Loto's sword. A monster called the Golem fears a flute. There is a beautiful woman, and monsters in a cave to the south. A shop in Rimuldar has keys. SHRINE(NORTHWEST OF KOL) A little before the grass ends and you would head towards Kol, head west into the forest. Follow this forest with mountains on both sides towards the northwest, until it reaches the sea, and then head east for the shrine. The mage there will give you the rain staff only after you bring him the Shiny Harp. CAVE(SOUTH OF KOL) Before you head to the cave south of Kol you will want to be at least level 10, have all the best armor, and weapon, and also stock up on Herbs(you can carry six), have a warp wing, and a torch. Once you enter the cave head south all the way until you have to head a little east, and then turn south, and once you can head west to the stairs. Please note that this cave has a door that requires a key in the southeast corner of the map. This leads to a nasty dragon. Leave him alone for now. RIMULDAR Once you exit the cave head towards the southeast. Cross the desert, and head towards the southeast again a little. You will note to the west is some mountains. Keep going south until you can go west around the mountains. Then head north to see Rimuldar inside a bay of water. Bear in mind that the monsters around here are going to be tougher :o) Once you enter town head straight north, and talk to the lady. Then head west around the edge of the city, and when you reach the northwest corner you can enter a shop. This is the key shop. For 16g you can buy keys, and hold up to six at a time. There are also two vases in this shop, search them for (123g) (DefSeed). At the inn after using two keys you will find a chest(LifeAcorn). You hear about a shrine northwest of Kol. You also hear about a secret item two steps south of the bath in Kol. Inside the dresser near a lady that screams at you, and tells you she is changing is a Warp Wing. You also hear about the Rainbow bridge, and the sun stone. Sacred shrine to the south of Rimuldar. KEYS Tantegel Castle: West house houses four chests(MysticNute)(AglSeed) (Key) (350g). To the northeast of the castle leads to a shrine where a cleric will heal you. Across some damaging tiles is a knight that tells you to kill the monster in Garin's tomb. He says to push against the wall of darkness. Head outside for the man who sells keys for 24g. By the key shop is a woman. Go south from her, and along the edge of the screen for the stairs to the basement. In the basement is an old man that will let you have the Sun Stone. In the room to the right of the sun stone is two dressers. Inside them are (Herb) (LifeAcorn). Tantegel town: Upper right hand corner house is a shop that sells monster repellent for 12g a bottle. At the inn the man there tells you fairies put Golems to sleep. At the inn is also a storage service. Kol: Two steps south of the bath is a Pixy Flute(right in front of that man). Use the key in southwest house to talk to an old man. He asks if you found the Pixy Flute. If you tell him yes he tells you to go to Mercado. GARIN'S TOMB Once you enter Garinham enter that house directly to your characters right. Use a key to open it. You are told that Garin's harp summons monsters. There are three chests (Copper Sword) (Torch) (630g). A lady in a locked room will give you a key. Directly north of her table on the dark wall is where you exit towards Garin's Tomb. A mage is in front of the stairs and he will tell you that no one has ever returned from the tomb, and then he vanishes. Try and be level 11 and have the Steel Sword. Once you enter cast Radiant to see or use a torch. Go north, then east. North a little, and then take the first east. Go east until you reach the wall. Then go north, and then west for three treasure chests (LifeAcorn) (537g) (Key). Head back to where you headed north from the east wall, and head directly south this time instead of the northern path. Head south until you reach a door. Open it, and follow the path to the west to the stairs down. On the second floor head south until you reach the lower right corner. Take those stairs down to the third floor. Go south from the stairs until you reach the wall, then head west until the wall, and then head north for a treasure chest (343g). From that chest head south and take the first east path. Take that east path until you reach some stairs back to the second floor. When you are back on the second floor you will be in the upper left hand corner of the second floor. From these stairs head south to the lower left hand corner. Take the stairs there down to the third floor. From these third floor stairs head north, and then take the right take northern path, and then keep heading north, and finally east for some stairs going down to the fourth floor. On the fourth floor work your way around to either the north or the south. Work your way around, and then come back for some stairs back to the third floor. On the third floor go northeast for the shiny harp. You can use the shiny harp, and monsters will appear. SHINY HARP Take the Shiny Harp to the shrine northwest of Kol. The mage there will give you the Rainbow Staff. You can now head to the cave(tunnel) south of Kol, and fight the dragon if you are level 13 or higher. Heal or use herbs when you get low, and after 6-8 turns you should kill the dragon. Walk past where the dragon was to find the princess. She wants you to hold her. You have to take her back to Tantegel Castle(cast outside, then return). Talk to the king, and receive Lady Lora's Love. BTW she is now in love with you. SHRINE SOUTH OF RIMULDAR Head south of Rimuldar. You will be going south for awhile. When you reach the ocean head to the southwest for a bridge. Cross the bridge, and head south. When you come to the ocean with a lot of poison land, head to the east, and then north into the mountains for the shrine. The old man there will kick you out since you do not have the Loto Seal. CAVE SOUTHWEST OF TANTEGEL Head northwest from Tantegel Castle. Work your way northwest around the mountains and water. Then cross the bridge to your southwest. From the bridge head south to some mountains. Go southwest around the mountains, and once you are south of the mountains head directly to the east. Avoid the huge amount of poison land that you will pass. After a bit to the east you will find the cave. Once in the cave work your way to the first intersection. Go east, then south, and east again. Work your way around. Head east through the intersection. Work your way south, then take the west path. There is a lot of water here(like a small lake). Work your way around to the north, and on the east side is a treasure chest (350g). To the south of the water is a path. Take it. At the first intersection take the north one. At the next intersection take the east path, and then at the next intersection take the west path. You will come to some stairs. Take them down to floor two. From the stairs go south to the wall, then head east. Go east through the first intersection. Walk by the first room to the north, and enter the second room to the north. It has a chest (670g). The third room to the north also has a chest (Torch). Continue east until you reach the wall, and then head south. Go south to the first intersection, and take the west path. At the next intersection take the north path, and at the next intersection take the east path, and then take the first south into a room. In that room is a chest (Iron Shield). Equip the iron shield. Head north out of the room, and then head to the west. Go west through the first intersection, and then go south into the next room(it has a red carpet). At the south of this room is a chest (War Ring). Equip the war ring. Leave this room to the north, and then continue to the west. When you reach the wall head to the south. Go all the way to the south, and you will have to goto the east into a room with four torches and two chests (StrSeed) (Mystic Nut). Time to leave the cave. DESTROYED DESERT TOWN(DOMDORA) Head northwest from Tantegel Castle. Work your way northwest around the mountains and water. Then cross the bridge to your southwest. From the bridge head south to some mountains. Go southwest around the mountains to the coast. Then hug the coast that will be going south, and then southeast until you reach another bridge. Cross this bridge and head south. When you reach the mountains head southwest around the mountains. Once you are south of the mountains head directly east into the desert. There is the town. When you enter you should be no less than level 15-16. There are some nasty enemies here. Okay head to the southeast corner of the town. You will find two destroyed shops. In between these two destroyed shops(and inside the two destroyed shops) will be a lot of poison land. Right in the middle of the two shops is one space of grass that has two trees on the other side of the grass. Walk towards there. Heal before the last poison spot before the grass. Why? A Mad Knight will attack you. Kill him, and then go on the grass spot and search. You just found the Loto Armor(equip it). Now you will heal when you walk(just like the magic armor), and poison land will not hurt you. GOLEM Head south, and a little west from the destroyed desert town. Right near the ocean will be a bridge. Cross it to the east. Then go northeast through the forest. Do not take the first bridge you come to on your east, instead keep heading northeast until you reach the second bridge. At that second bridge cross it to the east. Head straight south, and you will see the Golem blocking a town. Bring the pixy flute with you. Use the pixy flute as an item, and the Golem will fall asleep. After 3-5 turns the Golem will drop. Now you can enter... MERCADO Mercado has a storage service, you might as well leave the pixy flute. The dresser at the Inn has a DefSeed. Dresser in the house in the southwest corner has a Key. House in the southeast corner has a dresser with a MysticNut in it. Middle of town is a big building. Enter on the middle of the west side of it. Talk to the elderly lady. She says to get the Loto Seal talk to the elder just south from there. Exit the building, and re-enter near the bottom of the west side. This will allow you to exit the building in the south. Open one of the doors to your south with a key. Walk down to the elder. He tells you that the Loto Seal is 70 paces north, and 40 west from Tantegel Castle. LOTO SEAL Leaving Tantegel Castle you will soon find that you are unable to go 70 spaces north, and 40 paces west. So do not even waste your time trying. Instead leave Mercado, and head north. Cross the bridge to the west. Then head southwest to the bridge that you originally passed on your way to Mercado. This time take the bridge to the east. Head to the southeast. You will come across a huge amount of poison land. Keep walking across it until you reach a point where the sea comes up, and you only have one space to cross on land. Count seven paces to the east, and you will be three paces from the sea to your south. Search there for the Loto Seal. Count your blessings that you did not have to search most of that area like I did. RAINBOW BRIDGE Take the Loto Seal, the Sun Stone, and the Rain Staff to the shrine south of Rimuldar. Talk to the old man there, and he will take the Sun Stone, and the Rain Staff and create the Rainbow Drop, and let you have it. Now head to the northwest of Rimuldar where there is a desert. In the northwest corner of the desert is a spot where there is only one space of water between the land. Use your Rainbow drop here to create the Rainbow Bridge. Cross it, and follow the path to... DRACOLORD'S CASTLE Ignore the right side of the castle, it is a waste of time. Head to the left hand side of the castle, but ignore the door that requires a key(it is also a dead end). Head to the throne room. Search the throne, you will find out that there is a draft. Walk behind the throne and search. A hidden staircase will appear. Open the door and head to the south. Follow the path and at the first intersection take the west path. At the second intersection take the northeast path to some stairs going down to the second cave level. From the stairs take the west path, at the second intersection take the north path. At the third intersection take the east path. At the fourth intersection take the south path. At the last intersection head to the south for some stairs. On the third cave level from the stairs head to the west for two treasure chests (Herb) (502). Head back to the stairs, and this time head to the east. You will eventually go north, and come across some stairs. Ignore them and head to the west. You will find another set of stairs. Take those stairs for the fourth cave level. From the stairs head south, then east at the first intersection, and then an immediate north for some stairs down. These stairs lead to some more stairs which eventually lead you to a chest (Loto Sword). Equip the Loto Sword. Head back to the fourth cave level where you started towards the Loto Sword. Head south from the stairs till you hit the wall, then head east until the next wall, and then north until your first east. Take this for some stairs surround by 4 pillars. On the fifth floor cave level follow the path until you reach the stairs. Take them to the sixth floor cave level. This will be a huge room. Head straight east across it for some stairs for... UNDERGROUND CASTLE Go north and work your way around to the east until you can enter a treasure room using a key on your west. The treasure room has (Dvl Belt) (Warp Wing) (535g) (key) (417g) (Herb) (Mystic Nut). There are also a couple of empty treasure chests. Head back to the entrance, and instead of taking the north path to the treasure room this time take the west path. Then take your second north path. At the next intersection take the eastern path. Work your way around the castle. Eventually you will exit the castle, and walk across some bridges, and then re-enter the castle and goto Dracolord's throne. You should be around level 22 when fighting Dracolord. Note: Sleep, Stopspell, and Firebane do not have any effect on him. When your HPs get down to around 70 use Healmore. Once Dracolord goes down(4-7 rounds) his second form appears, and its a huge dragon that you have to fight. This will take a little longer. Be careful, and heal when your HPs get down to 60. He can do that much damage in one attack if he chooses. Fight and heal, and after a little bit(7-10 rounds), he will go down. He will die, and you will take the Light Orb from his hand, and that will banish all the monsters and poison land. THE END If you like you can go to towns and talk to people. They pretty much all tell you one of four things. When you are ready head to Tantegel Castle. See the king. He will offer his kingdom to you. In a Conan answer your character tells him no(you don't get to help make this decision). Lora will then ask to go with you. She wants to be with you. I agreed, and she and I walked off. Credits roll until.. THE END. ******************************************** Tantegel Town Armor Shop Bamboo 10g Inn 3g per person Club 60g Copper Sword 180g Cloth Armor 20g Leather Armor 70g Leather Shield 90g ******************************************** Garinham Town Armor Shop Club 60g Inn 3g per person Copper Sword 180g Item Shop Iron Axe 560g Herb 10g Leather Armor 70g Torch 8g Chain Armor 300g D-Scale 20g Iron Shield 800g ******************************************** Kol Town Armor Shop Copper Sword 180g Item Shop Iron Axe 560g Herb 10g Iron Armor 1000g Torch 8g Steel Armor 3000g D-Scale 20g Leather Shield 90g Warp Wing 24g Inn 12g per person ******************************************** Rimuldar Town Armor Shop Copper Sword 180g Item Shop Iron Axe 560g Herb 10g Steel Sword 1500g Torch 8g Iron Armor 1000g Warp Wing 24g Steel Armor 3000g Magic Armor 7700g Inn 24g per person ******************************************** Mercado Town Armor Shop(1) Bamboo Rod 10g Item Shops Club 60g D-Scale 20g Copper Sword 180g Warp Wing 24g Leather Armor 70g Repellent 12g Chain Armor 300g Keys 24g Iron Shield 800g Inn 50g per person Armor Shop(2) Armor Shop(3) Iron Axe 560g Flame Sword 9800g Steel Sword 1500g Silver Shield 14800g Steel Armor 3000g Magic Armor 7700g ******************************************** Main Character level 3 - Heal level 4 - Firebal level 7 - Sleep level 9 - Radiant level 10 - Stopspell level 13 - Return level 15 - Repel level 17 - Healmore level 19 - Firebane ===================================================================== DRAGON WARRIOR 2 ===================================================================== 1. Intro 2. Castle Lorasia 3. Castle Cannock 4. Getting to Hero Springs 5. Hero Springs 6. Finding Prince Karl 7. Leftwyne 8. Lake Cave or Silver Key Cave 9. Shrine West of Leftwyne 10. Shrine South of Lorasia 11. Back to Shrine West of Leftwyne 12. Hamlin 13. Moonbrooke Castle 14. Lar Mirror 15. Return to Castle Moonbrooke 16. Getting to Wind Cape Tower 17. Wind Cape Tower 18. Getting to Drakhorns 19. Drakhorns 20. Shrine 21. Lianport 22. Drakhorns(Lianport Side) 23. Tantegel Castle 24. Treasure in Sea 25. Dracolord Castle 26. Island Tower 27. World Leaf Island 28. Beran 29. Zahan 30. Gold Key 31. Osterfair Castle 32. Town of Wellgarth 33. Jail Key 34. Tuhn Village 35. Tower 36. Volcano Cave Island 37. Cave to Rhone 38. Iceland(aka Rhone) 39. Hargon Castle 40. Waterfall Shrine 41. Hargon Castle again 42. The End Dragon Warrior II INTRO The intro starts out the story. The king of Moonbrook is killed, and his daughter witnesses it. Her fate is unknown at the time. One guard makes it free from the attack by monsters on the castle. This guard makes it to lorasia(your castle). He tells the king(your father) of the terrible attack by Hargon. The king tasks you with investigating. In order to do so he tells you to find a fellow prince in Cannock. You are then given 50 gold, and a copper sword. CASTLE LORASIA Explore all that you can in the castle, mainly because this habit will help you later in the game. Once you are satisfied with the castle, head south to the screen exit. Stay close to the castle and in the grass at first. You should face only slimes until you are level 3. Going into the forest and/or mountains will grant you more and stronger monsters to fight. You can go back to the castle at anytime to rest in the inn(only 4g). Also you can to the king, and he will save your game and tell you how much more until your next level up. You can buy the Leather Shield, Antidote, and Potion. I would advising having one of each of the later two. Around level 5 you can head out to... CASTLE CANNOCK For the beginning of a game this area can seem HUGE. To get to castle caraban, you must head northwest. I would advise staying in the grass until you almost reach the castle. When see some water in the northwest(a small lake), head north in the grass until you come to an intersection of forest and mountains. The Castle will be in the middle of a forest straight north of the intersection. Talk to everyone in this town. A prisoner gives you some good news about a silver key. When you are ready talk to the king. He will tell you that his son Karl has gone to the Healing Springs, and it is to the north. GETTING TO HERO SPRINGS Before you go, make sure you have the chain armor and the sickle. Leave Cannock Castle and head north to the water. Then head east until you reach a bridge. Cross over the bridge and continue going east. After a little bit you will see Hero Springs to your north. HERO SPRINGS You should be at least level 6 in here(I was level 8). The higher your level the easier this area will be. Once you are in the cave head north. Ignore the left room(it is empty). When you reach the wall take a right to see some water. Go around the water and head down for a chest(it is an herb). Come back to the water, and take a right. It will lead you down and around to the right. Right before the dead end, head north for a treasure chest(88 gold). Head back up to the water. Go north from the water and take the first right to the stairs. Go down the stairs to talk to a knight that asks you if you have been baptized by the Hero Springs(pretty worthless). Go back up the stairs, and take a right(this is the only way you have not gone yet). Follow it up and around to the next screen. On the next screen follow the only path possible, but before going between the large pillars to the Hero Springs; walk right past the entrance for a chest(Antidote). Now goto the Hero Springs. There is an old man standing there. Talk to him. He will tell you that you just missed prince Karl, and he will heal you. He also tells you that prince Karl is on his way to look for you at Castle Lorasia. Might as well work your way back to the entrance of this cave. FINDING PRINCE KARL Go back to Castle Lorasia. Talk to the king(your papa) and he will tell you that you just missed prince Karl(again!!). He tells you that prince Karl went to Castle Cannock. Be sure to talk to everyone in town. A person in the upstairs at the inn tells you that some people stop at a town called Leftwyne on their way to Castle Cannock. Run off to Castle Cannock and talk to the king there to find out that Karl has not made it back yet. That leaves one place prince Karl could be... LEFTWYNE Leftwyne is west of Castle Lorasia and a little bit north. It is also south and just a little bit east of Castle Cannock. Leftwyne has a handy place you might need: a Storage Bank. There is a limit to how many items you can carry, so this is a God sent. You can also store gold there. Which is handy because each time you die, you lose half of your gold(unless you go back to your last save). Prince Karl is in the inn resting. Talk to him, and he will join. Now that your party has two members, the price of the inns now doubles In the upstairs of the Temple is a couple on a date. The man tells you to go west to a shrine to get to Moonbrooke. Behind a silver key door in Leftwyne inside the armor shop is the slot machine gambling game. Equip Karl with the best armor and weapons that you can. He starts out level one(31h 6m) LAKE CAVE OR SILVER KEY CAVE To get to the silver key cave leave Castle Cannock, and head northwest through the grass until you reach water. Then head west to a bridge. Cross the bridge and enter the forest. In the forest head south west until you exit the forest. Then head north until you see a double bridge. Cross the double bridge and the cave is in the middle of a little island. Once you are in the cave, you better have a couple of antidotes at least. Always kill King Cobra's and Babbles first(they poison you). Your character should be at least level 8, and Karl should be at least level 7. Head straight south(passing a path to the right), and then right when you reach the wall. It will lead to a chest(Aglseed). Head back towards the entrance, but take the left that you passed. Ignore the two rooms to the north(they are both empty). Eventually you will reach a wall and a path to the left. Take the path to the left. Keep heading south until you reach a path to the right, a path straight south, and a path to the left. The path straight south is a dead end. The path to the left has a Slot Token at the end of it. The path to the right leads to a set of stairs to the second floor. Once you have the Slot Token(or decide its not worth your time) head to the second floor. There is one direction to go on the second floor. Head to the left until a path to the south opens up. While you are traveling south a room to the right and left will appear. The room to the right is empty, and the room to the right has a chest(Life Acorn) in it. After you get the Life Acorn keep heading south to see a room on the right. It will have a chest(Antidote). Keep heading south to the bottom of the screen where there will be another two set of rooms. The one on the right will have two chests(241 g) (Warp Wing). The room on the left will have the silver key. You can now open all silver key doors(go back to each castle and town you have visited so far). SHRINE WEST OF LEFTWYNE West and a little north of Leftwyne is a shrine. There is a priest who asks if you have seen his brother at the shrine south of Castle Lorasia. If you already have the silver key, the guards will let you pass. If you feel like a little trek you can go to the shrine south of lorasia. There is a locked door that you do not have the key for yet. SHRINE SOUTH OF LORASIA To reach the shrine south of lorasia head straight south from castle lorasia until you reach a bridge. Once you reach the bridge, cross it. After crossing the bridge head east until you reach water(the ocean), and then head south. The shrine is down pretty far at the end of the land. The priest at the shrine tells you about the two keys. The Gold Key and the Silver Key. He also tells you the Silver Key is in the Lake Cave which is located west of Castle Cannock. This shrine also has a locked door that you cannot access yet. BACK TO SHRINE WEST OF LEFTWYNE After visiting the priests brother, or if you felt like skipping the whole thing, and already have the Silver Key. Talk to the guards, and they let you pass. You should be at least Level 8, and have Karl at level 6. Pass the guards and go down the stairs. If you go left and then down, and exit out the stairs you will be on a small island. So don't go that way. Instead head straight down, and then go left and use those stairs. You will be on the mainland of a new continent. The monsters here will be tougher. From the tunnel exit head south, and then a little east to get on the grass. And finally south to reach ... HAMLIN Hamlin sits in the middle of a little forest. It has everything you need. You can save with an old man to the left of the temple. To the left of him is a dog that will follow you around. A man to the south of the town tells you about an item that lets you fly for a short time if you jump from a high place. There is an old man in the middle of an island by himself(you can't reach him yet). A man also tells you where to find castle moonbrooke. But before you go there, you will want to level up, and get enough gold to buy all the new items. Karl will get the spear, and You will get the steel sword, steel armor, and steel shield. MOONBROOKE CASTLE When you are at least level 12, and Karl is at least level 10, you can head out to Moonbrooke Castle. From Hamlin head to the bridge just south of town. Head south until you reach some mountains. Then head west to some desert, from there head south, and a little west to see a castle surrounded by poison ground. Be aware, that the castle has tons of nasty monsters waiting for you. Head straight north to the soul of the king in the throne room. He will tell you that the princess is cursed, and she was turned into a dog. Now exit the throne room, and head to your character's right. You should see two treasure chests to in a room to the north. Work your way around to find them both empty. Keep working your way around and to the west to find the soul of a dead guard. He tells you that something called the Lar Mirrors is to the east of the castle moonbrooke, and that it is in sight of two bridges. After talking to him, walk just outside the castle wall and head south. Eventually you will be able to walk back onto the castle grounds(near the bottom), and you will notice this is where the king made his last stand, and the princess had gone down some stairs in the game's intro. Cross the little bridge and go down the stairs. Talk to the guard who tells you that the Lar Mirror will break the curse on the princess. And then he dies. There is nothing else of interest in the castle. LAR MIRROR If you need to, go back to town, and rest. Otherwise head straight east from the castle. Walk by a bridge just to your north, and then you will see a square of poison ground. In the upper right space of the poison ground do a search(B button), and you will find the Lar Mirror. Just to the north, and west is the second bridge the guard told you about. Pretty simple. Return to Hamlin, and use the mirror on the dog to the left of the man that lets you save. It's the Princess Fran. She now joins your group. If you thought Karl was weak, wait till you get a load of her. None of the current weapons or armor is compatible with her. She is strong in magic, but you will need to build her levels to get any spells worthwhile. Hang around the level up Fran to at least level 5. RETURN TO CASTLE MOONBROOKE This is a small side quest that you do not need to do. But if you are curious, head back to Castle Moonbrooke with Fran in your party. Talk to the king, and he will ask if its Fran, and tell you that he can't see anymore. Head downstairs and see the soldier that died earlier. He will feel vindicated that he did not fail in saving the princess, and his soul will leave(I assume resting at peace). GETTING TO WIND CAPE TOWER From Hamlin, head east through the forest. When you come to a bridge turn north(do not cross over to the other side). Cross the very next bridge you come to. After crossing start heading south. Work your way south, and east along the coast, until it ends, and you are forced to go only west. Head west to a bridge. Cross it, and then head east, and south. There will be a series of bridges and land. Cross them until you are in a desert. From there head west to find the Wind Cape Tower. WIND CAPE TOWER I would recommend using some repellent as soon as you enter the Wind Cape Tower. Also have your character at least level 13, Karl level 12, and Fran level 6. From the start of the tower head south, and after you pass some stairs take the next left, and then a left again to walk near the edge and up to some stairs. There will be a knight that will tell you about walking on the outside of the tower. Stay on the outside of the tower, and take each stairs on the outside. Eventually you will reach a floor that will have two stairs on the outside. The first one leads to the wind cape, and the second one leads to the Wizard Ring. The only other thing of interest in the tower is on the first floor. To get it, you head south from the entrance and take the last left turn that you can take. You will find a treasure chest with an herb in it. GETTING TO DRAKHORNS From Hamlin, cross the bridge just south of town. Head south until you reach the mountains. From there head straight west. Keep heading west until the ocean is in sight on the west. From there head south. Cross the bridge to the south, into some desert, and after crossing the bridge head west to the shrine. In the shrine, the priest will offer you the normal priestly services. Also note that there is a gold key door in here. Go up the stairs, and you will exit out on the other side. From here stay in the grass(the monsters are tougher), and head west. Keep heading west until you reach the ocean, and then head north. Head north through the desert, then mountains, then forest. Finally you will see a two towers on opposite sides of a river. DRAKHORNS The Drakhorns is pretty simple. Talk to the man. Then head up the stairs. On each and every floor, walk around the center of the room(which is a huge whole), until you reach the fifth floor. On the fifth floor equip the Wind Cape on your character. Walk off the northern most hole from that floor. The cape will gently glide you down to the other side of the river. You can go into the tower on this side. SHRINE Head straight north from the Drakhorns, and through the mountains. From there head west, and then south for a shrine. The priest will tell you that you need the gold key to open that door, and that someone on the island has the gold key. But that he has no boat. LIANPORT From the Drakhorns head north on the grass until you reach the mountains. From there head east, and a little south until you see the town of Lianport. On the first floor of the temple to the left is the old man that lets you save. Rest at the inn and save. Very important you do that before checking out the rest of the town. I would also equip all your characters with the Evade Armor, and get Fran, the Wizard Wand. Talk to the old man standing in your way to the boat. He will not loan it to you, because you are an outsider. Check out the upper left hand corner of town to see two Gremlins harassing a young girl. She runs to you for help. The Gremlins tell you to hand her over. Answer no. You now must kill the two gremlins. The fight is not too hard. Concentrate on one at a time. The young girl is happy and wants to take you to her grandpa. Surprise, its the old man that would not let you get the boat. Well now he will. Walk past him, and get in the boat. Head out, and to the south, exit the boat, and enter the door to talk to a sailor that crashed his boat, and lost his treasure. He wants you to find it for him. DRAKHORNS(LIANPORT SIDE) The Drakhorns tower on the Lianport side of the world has a secret. Go to the third floor. From the stairs take two paces left, and then one up. You will find the Dew Yarn(it will become important later. Just be thankful you don't have to spend the hours I spent searching that tower. I knew something of importance had to be there. TANTEGEL CASTLE Sail straight east from Lianport. Exit on the grass just north of the bridge. Head east, and then north through the mountains and then east again to see Tantegel Castle. There is a repellent to the left of the old man that says he can lift curses in a vase. Their king has gone into hiding because of Hargon. You can save at the first floor of the temple. On the second floor of the temple is an interesting man that asks if you have heard about the sunken treasure. Tell him yes, and he says look for the spot in the ocean that glitters. (Note: I searched all over the sea for something that looked different, or like a shipwreck, and found nothing, after I talked to him, I found it). Equip your character with the Hammer, and Iron Helmet. TREASURE IN SEA From Lianport sail one tile east, then 58 tiles north, and finally one tile west to be right on top of the sparkling ocean. Search right there, and you will find the sunken treasure. Return to Lainport, and give it to the sailor. He will be soo happy, that he is going to change his life. He starts this with you. He gives you the Echo Flute. Your probably thinking great, another item for some time in the future :o) DRACOLORD CASTLE The easiest way to do this is something I accidently came across. Go to Tantegel castle. Save your game, and then decide to get some rest before continuing. When you are ready to restart your game, leave Tantegel Castle, and your boat is sitting right there to the south of the castle. Jump in your boat, and sail south to see a castle surrounded by poison. Cast stepguard if you have it, and then enter the castle. In the northeast corner of this desolate castle is some stairs down. There is only one way to go until you reach the fourth floor down. On the fourth floor take the second set of stairs. Then take the only stairs going back up in the middle of the room. Follow all the stairs till you reach a treasure chest. It has the Loto sword. Might as was well equip. Head back to the point where you took the stairs up. The only other stairs of interest are in the middle of the room going down. Work your way around, and next will come a huge room. Cross that room for more stairs, and then you will be in what looks like a castle. Take the first right, and you will see some shiny silver type of floor. It is nasty poison. You must have Stepguard for this, or heal after each two steps. Walk through for a silver key door. Open it, and there are four treasure chests. I found 151g, a Worldmap, Steel Armor, and a STR seed. Cast Stepgaurd again before touching the silver tiles again. Take the only other path, and work your way around until you finally come to a throne room, and Dracolord. Well kinda. He says he is the great grandson of the Dracolord and he is not impressed by Hargon. He tells you of 5 seals you need to defeat Hargon. He also tells you that in order to get them you must start in what used to be Mercado, it is to the south on a small island. ISLAND TOWER To reach the island tower, leave Castle Tantegel and head south. Go west around the castle of Dracolord. Head south following the mountains south of Dracolord's castle. Once the way east opens up head east, and then head south once it opens up. Keep heading south until you see the island with a tower on it. Walk into the tower and talk to the man on the outside of the tower. He will talk about the 5 seals. Try and have your main character around level 20, Karl around level 18, and Fran around level 17/18. Walk into the entrance of the tower. Go to the right, eventually you have no choice but to head north. Head north, and take the second left. Then head north and take another left. Head that way to the end, and then head south. Head south all the way to the end. Then work your way back towards the entrance, and then head north. Go through the hole in the wall to the north, and then head to the right(going around a big room). Once you can head north(still going around that room). Once a big entrance opens up to the left head into it(and that big room). You will see an exit to the top of the room, the bottom of the room, and on the left side of the room. First off head through the exit to the top of the room. You will find a chest with 502g. Come back to this room, and this time take the exit to the bottom of the room. You will enter a room with stairs, and an exit to the left of the room. Take the stairs and follow the different rooms to the different rooms with stairs until you reach a Sickle. Come back to the first stairs you starting going up on. This time take the only other exit in this room(to the left of the room). You will see another set of stairs, and an exit to the north of the room. Take these stairs. Work your way around to the next set of stairs. You will come to a room with two set of stairs. Take the second set of stairs, and work your way up until you reach a giant pot. Southeast of that pot is a man that tells you about Hargon and Rhone. Listen to him. And then head back where the two stairs were. This time take the first set. Now head south a little and on the right side will be an entrance to a room. Head into that room, and follow the hallway to the stairs to get 733g. Head back, and find the stairs on the left that lead to a LifeAcrorn. Head back to the stairs again and this time head north, and around to the west for some stairs on the edge of the tower. Keep working your way from the upper left edge of the screen to the middle edge of the screen. Eventually you will reach a door. Open it, and head to the upper left of the screen again. After those stair go towards the middle again to see a monster disappear into a wall. Follow right where he went to see an old man. Talk to him, and he asks you to follow. Follow him room after room, and when confronted with two stairs take the lower set of stairs. Keep following until you see a treasure chest. Open it, and find it empty. The old man says its a trap, and he turns into a Gremlin. Three more Gremlins join in to attack you. This is a pretty easy battle especially if Karl has Firebane(kills them all in one hit). You now have the Star Seal. WORLD LEAF ISLAND In order to find the World Leaf use the worldmap item to look at the Dragon Warrior 2 world. On the southeast corner of the world map is a small island almost totally surrounded by mountains, and the inside has desert, and there is one tree right in the middle. Walk onto the tree and search. You will find the World Leaf. BERAN To reach Beran, leave Lianport, and head straight north. After quite a bit of sailing you will see an average sized island with forest all on it. Just north of that is land. Land on the grass, and enter the desert to walk around into an enclave where the town of Beran is. A man at the inn tells you that the Sun Seal is in the Flame Shrine. And while you are at the inn, go ahead and stay there. When you wake up Karl is still in bed, he is sick from what he thinks is a curse from Hargon. Go ahead and use your World Leaf to restore Karl. But before you do walk around town and get sympathy from everyone. After doing that. Be sure to head back to the World Leaf Island and get another World Leaf. It is a small side quest. You can bypass this totally if you want. You will also hear about the Dew Yarn, and the Holy Loom. ZAHAN To reach the port town of Zahan use the world map to sail to the lower right hand corner of the map. You will find Zahan there. Talk to everyone in town. All the ladies think the men are away fishing. A man tells you that they are all dead but he did not have the heart to tell them. You will also hear about a cave surrounded by coral and the Moon Shard. A little boy says that a dog keeps grabbing his sleeve and wanting him to follow. The dog is just north of the boy. Talk to the dog, and he wants you to follow. Search right in front of him, and you will find the Gold Key. GOLD KEY Since you are so close to a shrine that has a Traveler Gate on the island close by Zahan(to the southwest). This leads to Lorasia Castle. In Lorasia Castle: you find Mystic Nut, Loto Seal, StrSeed, 1198g, Life Acorn, and a Herb. Shrine West of Leftwyne: has a Travelers Gate that leads to a travelers gate hub(3 travelers gates) with a man and a Wizard. The man tells you where the gold key is(as if you need to know now). Castle Cannock: there is the Loto Shield by the Wizard. Upstairs there is nothing. Hamlin: Opens a door to some stairs. Underground is two gremlins locked in a cage, and a set of stairs that leads to an old man that tells you about the Spirit Shrine. Shrine Southwest of Hamlin: This has a travelers gate that leads to the same place(travelers gate hub) that the Shrine West of Leftwyne went to. Tantegel Castle: There is a house that has a lady that sells sewing supplies. She is out of Dew Yarn, but tells you exactly where it is. Shrine Southeast of Lorasia: Leads to a travelers gate that transports you to Osterfair Castle. Note: Now that you have the Loto Seal from Lorasia Castle head south of Tantegel Castle. To the southeast is a shrine with a priest. He is holding the Loto Helm. Talk to him, and he will let you have the Loto Helm. Go to shrine northwest of Lianport. Talk to the old man, and he borrows your gold key to open the door. He gives it back, and uses the travel gate. Follow him through the travel gate. Use your Echo Flute to find out that there is a Seal somewhere on this screen. To the very upper right side of the screen is a tree. Stand by it, and search. You find the Sun Seal. OSTERFAIR CASTLE The first thing you need to do from the travelers gate is head to the bottom right. Open the door there, and come into the weapons and armor shop from the back side. Open the two treasure chests to find the Gai Armor and a knife. The shop keeper tells you that you shouldn't be there. Head back towards the travelers gate, and head north from it, and follow the only path. Talk to the guard, and the two bunnies. Enter where the bunnies are. Talk to everyone but the king. Get any new armor and weapons you might need. Find out about the Echo Flute changing tones around a Seal. When ready head to the king. He asks if you will entertain him. You do this by fighting a SabreTiger. If Karl has the Firebane spell, that along with an attack from your character will kill it one turn before it can attack back. The king is sooo happy that he gives you the Moon Seal. To the northeast of the king is some stairs. If you go two paces to the right of the stairs and search you will find a StrSeed. Go downstairs and talk to the prisoner. TOWN OF WELLGARTH On the lower right hand part of the map on the mainland is the town of Wellgarth. You need to use the golden key to go underground where the town is. People in the town tells you that you are south of the Rhone foothills. Wellgarth has two item shops. One of them has a blank item. That blank item is the Jail key. It costs 2000g. You find out that the village of Tuhn lives a great robe weaver named Don Mohame.Go into the empty jail cell, and search the lower right corner. It opens to find the escaped felon. He gives you the Dam key. JAIL KEY Take the jail key to the town of Hamlin. Head to the jail, and fight the two Ozwerg's. In the upper right corner of the jail cell is the Water Seal. In Lorasia Castle head to the dungeon. The first man tells you about the Life Seal being in the caves to Rhone. The second cell has a maniac in it. Stand in front of him, and turn left or right to find an AglSeed. Prepare for a tough fight. You have to fight Magus. Hit him with everything you got. After you beat him you get the Bolt Wand. This is great for Fran. Zahan has a Wizard Ring in the right room, and the Holy Loom on the left side room. Beran has a man that tells you about the travelers gate nearby. Take that travelers gate(cast Stepguard before opening the door). After going through the travel gate, you are surrounded by harmful tiles. Cast Stepguard again. Go to the top of the screen and to the right, search to find an AglSeed. Then take the stairs. Talk to the old man, who tells you the Road to Rhone is to the West. Head back downstairs now. Directly to the south of the travelers gate is the exit from the screen. Go talk to the Gremlin, who tells you the Water Seal is in Hamlin. You can exit anywhere from this screen to be in an area surrounded by mountains. In Osterfair Castle you can free the guy in prison. TUHN VILLAGE Leave Beran, and head north and around the island that Beran is on. At the north of the island head east towards the mainland. Once you reach the mainland, head a little south to reach a river that goes inland. Each time you have a choice on the river, take the northern path. At the end of the river exit to the west, and start walking to the north, and then eventually east. Then head south, and you will see Tuhn. You need to head east, and then south, and then west to work your way back to town. You will hear that the tower to the south has the moon shard. You will also find that Robe Weaver. Give him the items and come back the next time you play. North of the item shop is the lazy man, and to the west of him is the dam. TOWER Leave Tuhn, walk back to your boat. Sail back through the river to the ocean. Sail south along the coast of the mainland. Eventually as you follow the coast you will find another river that goes inland. Take the right hand turns each time. You will pass by Tuhn, and then south to the tower. From the entrance of the tower, head south, and then have your character take his first right turn for a chest(StrSeed). There is also some stairs going up to the second floor. Take them. On the second floor in the middle top is a chest(Mystic Nut). On the lower right hand side of the screen is some stairs that go back down to the first floor for a chest(DefSeed). There are two stairs that goto the third floor. They are both in the middle of the floor. The left hand stairs lead to a treasure chest(1209g). Then take the other stairs to the third floor. On the third floor, go north and up to the stairs. On the fourth floor, go south for two chests(272g, DefSeed). Go right to the stairs. On the the fourth floor open the door and take the stairs down. Keep going downstairs until you find a man to talk to. Talk to him, and open the chest for the Moon Shard. Now if you want a Wizard Ring, go back to the fifth floor, and take the stairs to the sixth floor, and finally the seventh floor(where the Wizard Ring is). VOLCANO CAVE ISLAND To the southeast of Osterfair Castle(Use the worldmap) is that small island surrounded by reefs. Use the Moon Shard to clear the reefs. Then you can enter the cave. Cast Stepguard to walk on the lava safely. From the steps go north and west for a chest(1198g). Go back to the stairs, and go south from the stairs. Take the first west that you come to. Then take the second road to the north for a chest(Mystic Nut). Then take the path to the south for some stairs down. Go straight south, and into a room for a chest. Its a trap, and will poison your main character(you can avoid this if you want). Keep heading west, and you will see a soldier. He tells you about the Volcano. Work your way west, and south to see another soldier. He tells you about the Hargon temple in the volcano. Follow the path, and work your way around till there is a room to your north. Enter it for a chest(Wizard Ring). Go back to where you saw the first soldier. Head west from him, and take the second lava path. Follow it till you get to the far upper left hand corner of the map. Take the stairs you see there. You will be in a new room with a door. Open the door. The first chest you come to is a trap(poisons you again). The second chest is a StrSeed. The two stairs here are worthless. Instead head around and take the path to the south. Work your way around and up. In the upper corner of this room with all of these stairs is a chest(Magic Armor). Head to the east and see three stairs in a diagonal row. Take the middle stairs for a chest(Amulet). Cast stepguard and walk to the upper left hand corner for some stairs down. Follow the path around to see an evil mage. Walk up to him, and another joins him, and the two evil clowns attack you. Kill them, and head to the north for the EvlStatue. CAVE TO RHONE Take the travel gate in Beran and head out of the shrine. Goto the west, and get on the poison ground. Use the evil statue. Four paces on the top part into the poison ground a cave will emerge. Go north into the cave. Once in the cave head north. Either take some stairs, or fall through a sinkhole. You will fall down a level. There is a man hiding in the tombstones. But that's not the interest to this room. Use your Echoflute to find out that the final seal is here. Head to the lower left hand corner of the room for a treasure chest(Life Seal). After you fall through a sinkhole and come back up the stairs the hole will now be visible. But to safely traverse the sinkholes, from the beginning head north, go right by some stairs. Vear off to the right, staying towards the left as you go north. At the next intersection take a right and take those stairs. You will now be in a repeating maze(I completely hate these). Take the right hand exit from the screen, and then take the third exit to the south. Take the stairs. Work your way to the south, and to the right for a chest(Slot Token). Keep going east for some stairs up. There will be a chest after a couple of floors(Loto Armor). Work your way back to the stairs. Go to the west from the stairs and up and around for a chest(1389g). Go back around and south, go into the room for a chest(Magic Helm). Give the helm to Fran. There are Metabbles on this floor(they give 10150 exp if you can kill them in time). Head back north take the left at the intersection, then go north, and then take a left and follow the path around for some stairs. There will be two chests(Evil Shield, 568g). Do not equip the Evil Shield, it will curse you). Go back to the last intersection, and take the east path for some stairs. This floor has more sinkholes in it. To avoid them go south two paces, go west two paces, then go south four paces, then go east to the wall, and one pace south to the stairs. If you fall work your way to the upper right hand corner of that floor for stairs going back up. Okay, now we are in another repeating screen maze(I really hated this one). Take the right hand exit, then the left hand exit, then the right hand exit, then the Right hand exit, then the upper right hand exit, then the upper left hand exit, then the top exit, and finally the right hand exit. After a couple of screens stairs will appear. And that takes you to... ICELAND(AKA RHONE) The enemies here are extremely tough. Do not go into the forest or mountains. Also note that your Worldmap no longer works. Work your way east, and north. Eventually you will see a bridge to your north, take it, and another one to the north to see a Shrine. Enter it and save. This shrine also has a travelers gate that returns you to your own world. The priest that lets you save also heals you. This is an excellent place to build up levels. Build your levels until your main character is around level 37, and Karl is around 33, and Fran is level 29-30. HARGON CASTLE To get to Hargon Castle, leave the shrine, and head northwest(staying in the forest). Eventually the forest will go south, and then west again. From there follow the forest to the south, and then head to the east. At the end of the forest you will notice some mountains to the north. Head through those mountains for a castle. Hargon Castle looks exactly like Lorasia Castle. Everyone there thinks it is Lorasia Castle. The treasure chests in the armory are all empty, and the dungeon is also empty. The travelers gate goes nowhere. The king is being entertained by some bunnies. WATERFALL SHRINE Obviously since nothing you do at Hargon Castle works, we are missing something. At first I thought it was having to talk to anyone at Lorasia Castle, but that did no good. Save at the shrine in Iceland(Rhone), and go back to your world(Beran). Sail to the south(way) and a little west of Lorasia for a small island. This island is one space on the map, and has a shrine on it. Look carefully at the worldmap and you will see it. Go to this shrine. I am not sure of the exact name, but since it had a waterfall on all the screens down, it seemed like a good name. At the bottom(after a ton of stairs down), you will find a place to stand. All the seals will ignite, and you will receive the RubissChm. Now you can just cast return, and you will go right back to the Iceland(Rhone) shrine. Now you can go back to... HARGON CASTLE AGAIN Return to Hargon Castle, and use the Rubiss Charm. Hargon Castle will change drastically. Go to the throne, and talk to the fire to fight two BatDemons. From there head to the west of the throne, cast StepGuard, and on the second space to the left of the throne is a hidden door. Open it. To the left side path is a chest with a DvlTail(its cursed), and to the right side path is a Devil Armor(also cursed). To the middle room is a cross in the middle of a ton of damaging land. Goto the middle of the cross(keep casting Stepguard for each new damaging land you come across) and use the EvlStatue. You will be transported to the next level. Head straight north, and then to the east for the stairs. The next floor has only one path to the stairs. This third floor is the same, but be sure and have your health up to its max before reaching the colored tiles near the stairs. A major monster attacks you there. He is Atlas. If you have had no difficult fights all game, here is a good strategy: Cast Increase on you, Defense on him, and then just attack. If your HPs get low, heal. Chance will heal everyone. After three or four turns he will fall. Heal back up, and then take the stairs to the fourth floor. On the fourth floor go to the far northwest corner room. Enter it for the stairs. As soon as you enter it Bazuzu attacks you. Use the same attack method as you used with Atlas. After a couple of rounds, down he goes. On the fifth floor there is only one way to go, and right before the stairs Zarlox attacks you. Defense did not seem to work on him. However I cast Increase on myself twice, and after three to four rounds, he went down. Remember to heal when you are in trouble. Take the stairs to the sixth floor. There are a bunch of damaging tiles here, so cast Stepguard. If you are low on magic, I would recommend going back to the shrine(those boss battles can take it out of you). When you are ready go towards the west for the opening into the room. Talk to Hargon. He is not too happy with you for disturbing his sleep. Again Defense does not work, but Increase does. Fran is worthless attacking him(unless she uses spells). Explodet will work wonders. I mainly kept Fran as a healer, and Karl increased twice, and then he joined the main character in Attacks. Pour it on when Hargon starts healing himself. After Hargon goes down, then you find you cant leave the throne area, ad Sidoh appears. Again use Increase on yourself twice. Revive your characters when they die. Cast Defense on Sidoh when he casts Increase on himself. If you have a balance of healing, and attacking he should go down after around ten rounds. When your magic get low use the Wizard Rings(they should have at least one full one). THE END You hear a voice, that is happy that Sidoh's evil is gone, you are teleported out of the castle, and the castle crumbles. Head back to the shrine. The priest congratulates you, and tells you to return to your world(Rhone is going away). Return to your world, and everyone is pleased at what you did. The priest in Beran tells you to see your father. BTW there are no more enemies anywhere in the world :o) Go to your father the king, and he offers you the crown. I accepted and became a King. Fireworks shoot off, and the game credits roll(along with some cool scenes from the game). THE END ******************************************** Castle Lorasia Item Shop Temple Herb 10g Revive 20g per level Antidote 8g De-tox 2g per level Leather Shield 90g Uncurse 1000g Inn 4g per person ******************************************** Castle Cannock Item Shop Temple Herb 10g Revive 20g per level Antidote 8g De-tox 2g per level Repellent 40g Uncurse 1000g Warp Wing 25g Traveling Merchant Inn 8g per person Copper Sword 100g Knife 200g Sickle 330g Leather Shield 90g Chain Armor 390g ******************************************** Town of Leftwyne Item Shop Temple Herb 10g Revive 20g per level Antidote 8g De-tox 2g per level Warp Wing 25g Uncurse 1000g Weapons/Armor Shop Inn 6g per person Club 60g Copper Sword 100g Knife 200g Sickle 330g Chain Armor 390g Leather Shield 90g ******************************************** Town of Hamlin Item Shop Temple Herb 10g Revive 20g per level Antidote 8g De-tox 2g per level Repellent 40g Uncurse 1000g Weapons/Armor Shop Inn 12g per person Sickle 330g Spear 770g Steel Sword 1500g Chain Armor 390g Steel Armor 1000g Steel Shield 2000g ******************************************** Town of Lianport Item Shop Temple Herb 10g Revive 20g per level Antidote 8g De-tox 2g per level Repellent 40g Uncurse 1000g Warp Wing 25g Amulet 640g Weapons/Armor Shop Inn 20g per person Wizard Wand 2500g Knife 200g Steel Sword 1500g Evade Armor 1250g Steel Armor 1000g Steel Shield 2000g ******************************************** Castle Tantegel Item Shop Temple Herb 10g Revive 20g per level Antidote 8g De-tox 2g per level Repellent 40g Uncurse 1000g Warp Wing 25g Amulet 640g Weapons/Armor Shop Inn 2g per person Wizard Wand 2500g Steel Sword 1500g Hammer 4000g Evade Armor 1250g Steel Armor 1000g Steel Shield 2000g Iron Helmet 3150g ******************************************** Town of Beran Item Shop Temple Herb 10g Revive 20g per level Antidote 8g De-tox 2g per level Warp Wing 25g Uncurse 1000g Weapons/Armor Shop Inn 30g per person Wizard Wand 2500g Hammer 4000g Dragon Sword 8000g Steel Shield 2000g Heal Shield 21500g Iron Helmet 3150g ******************************************** Osterfair Castle Temple Revive 20g per level De-tox 2g per level Uncurse 1000g Weapons/Armor Shop Inn 25g per person Steel Sword 1500g Hammer 4000g Dragon Sword 8000g Evade Armor 1250g Magic Armor 4300g Iron Helm 3150g ******************************************** Town of Wellgarth Temple Revive 20g per level De-tox 2g per level Uncurse 1000g Weapons/Armor Shop Inn 40g per person Hammer 4000g Dragon Sword 8000g Light Sword 16000g Fur Armor 65000g Heal Shield 21500g Iron Helm 3150g Item Shop #1 Item Shop #2 Herb 10g Herb 10g Antidote 8g Antidote 8g Warp Wing 25g Warp Wing 25g Amulet 640g ******************************************** Village of Tuhn Temple Revive 20g per level De-tox 2g per level Uncurse 1000g Weapons/Armor Shop Inn 40g per person Hammer 4000g Dragon Sword 8000g Falcolm Sword 25000g Item Shop Magic Armor 4300g Repellent 40g Heal Shield 21500g Warp Wing 25g Iron Helm 3150g Amulet 640g ******************************************** Hargon Castle Inn 4g per person Item Shop Herb 10g Antidote 8g Leather Shield 90g ******************************************** Karl level 1 - Heal level 3 - Fireball level 6 - Antidote level 8 - Stopspell level 10 - Return level 12 - Outside level 14 - Healmore level 17 - Stepguard level 18 - Firebane level 20 - Increase level 23 - Defeat level 25 - Revive level 28 - Sacrifice Fran level 1 - Healmore level 2 - Sleep level 4 - Infernos level 6 - Surround level 8 - Repel level 10 - Defense level 12 - Antidote level 15 - HealAll level 17 - Outside level 19 - Explodet level 22 - Revive level 25 - Chance level 29 - Open ===================================================================== THANK YOU ===================================================================== First and foremost I would like to thank my Savior and Lord Jesus Christ. Without him nothing would be possible. Secondly, I would like to thank my wife for all of her love and support. Third, I would like to thank my parents for all of their love and discipline throughout the years. Fourth, I would like to thank my brother. Finally I would like to thank CJayC for creating this site, and publishing me. God bless you CJayC. I am Biblically correct, not politically correct. ======================================================================= LEGAL SECTION ======================================================================= This FAQ is copyrighted by Family Friendly Gaming. Any use of anything in this FAQ must acquire my express written consent, first and foremost. Nothing from my FAQ(s) can be used without my written consent. This FAQ is intended for people to use to help them get through the game, it is not intended to make anyone any money at all. You can contact us at: Soundoff@FamilyFriendlyGaming.com I can also be found on some of the GameFAQs.com boards. I am Wyldcard. Tell me what you think of my FAQ :o) The only site(s) on the internet that are allowed to show this FAQ/Walkthrough are: www.CCGR.com www.GameFAQs.com http://dwrealm.cjb.net www.FamilyFriendlyGaming.com ####################################################################### ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ####################################################################### 09.11.01 Day of the attack on the United States of America. The thousands of lives that were murdered will not be forgotten. The guilty parties will be brought to justice. ####################################################################### ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ #######################################################################